25 Oct 2014

Environment for open gles 2.0

Recommended practice environment for OpenGL ES 2.0?
I decided to learn some OpenGL ES 2.0 and I am trying to pick a practice platform for it. What comes to possible target platform, it could be Android, iPhone or WebGL. But I don't want to spend too much time and effort to get the environment setup properly.
Would you recommend WebGL for a fast start to OpenGL ES 2.0 learning or something else?
Edit: I am using Mac and I am not really interested in ES 1.x at the moment
Info1) If you want to learn OpenGL ES and have a mac I suggest this book:
http://iphone-3d-programming.labs.oreilly.com/ (You can read it from the web, or buy it, I think it is worth it)
Besides the OpenGL itself it explains some of the mathematics and it shows the OpenGL ES 1.1 and 2.0 way for all examples.
(Depending of what you want to do sometimes 1.1 is much easier and suites better.. in 2.0 you always need shaders even if you only want to draw a single triangle.)
Info2) If its for game developing try using a framework, this way you don't have to do the baby steps yourself :-).
- Cocos2d(http://www.cocos2d-iphone.org/)
- Sparrow(http://www.sparrow-framework.org/)
- Tutorial(http://learningwebgl.com/cookbook/index.php/Main_Page)
- glge(http://www.glge.org/)
Here are some to get you started ( i prefer the android ones :-) ) :
- Min3d(http://code.google.com/p/min3d/)
- Libgdx(http://code.google.com/p/libgdx/)
- AndEngine(http://www.andengine.org/)

1 comment:

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