I've been developing an Android app in Eclipse (java) using openGL ES 1.0 on a Mac. I had to switch from developing this app on a Mac and continue this project on a laptop running Ubuntu 3.0.0.
The OpenGL ES 1.0 libraries are indeed included after installed the android SDK and ADT. I had thought that they weren't as after I moved my project over to my Ubuntu machine, I had errors on my openGL ES functions all of which were "(func) must override a superclass method". Looked again and noticed these were all functions of an "implements (class)" not an "extends (class)"
Supposedly, an error should be thrown by the compiler "if a method annotated with @Override does not actually override a method in a superclass."
Ans: OpenGL ES 1.0 already exists in the Android, although if you are porting it from Java SE the method signatures may be different.
See the following for details:
Alternatively, it may be additional libraries which you are having problems with. If you have the source to them you can port them, otherwise you'll need to find/make the appropriate Android API equivalents.